View Single Post
  #5
Roddy_Piper's Avatar
Offline  
Re: Pv enroute
Posted: 12-09-2008, 01:00 AM

#23-27 RADAR (whatever the last 5 were) = NOT cake

from what i can remember from a few years back:
  • u will have at least 3 conflicts (1 probably on the screen when u sit down)
  • u will have arrivals and departures from VKS and GWO
  • u will have 1 military change of destination. make sure ur scope and conflicts are good before u go calling flight service.
  • u will have someone hit one of the restricted areas or MOA
  • u will have a pointout to one of the low sectors climbing to high. NWA or SWA, can't remember which is the slow climber

advice:
  • don't freak out about the insane amount of strips that are printing out. i ended up with 2 rows of strips left after the problem
  • tell your damn r-side to put the guys through the gate. don't play hero trying to corrdinate apreqs on guys not following the loa. let the r-side buy off on stuff instead of u trying to hook them up. they cannot fail, u can
  • if something flashes on ur scope, FIX IT and move on. ur not dead in the water. 3 in my class passed with a flasher
  • stay calm and get your inbounds knocked outta the way.
  • find the first conflict before answering the first ring for a release. it'll be already on the scope or very close to it.
  • make sure ur phraseology is dead on. anything close and ur phraseology will decide it. i've seen it happen to the guy next to me. he had a flasher, but knew what he was doing the rest of the time and SOUNDED awesome.
  • don't forget to block with the sector to the northwest if u have a byerly departure.
  • stay calm and bring an extra pen
  • don't cuss under your breath. ur evaluator has u hot in their ear and they will hear it all, even if u think your whispering soft enough. trust me on that one
  • did i mention to STAY CALM