Air Traffic Control (ATC) Simulation Game

» Air Traffic Control (ATC) Simulation Game

We want to extend a special thank you to Jeremy Justice for creating this Air Traffic Control (ATC) Simulation Game and allowing us to host it on StuckMic.

Air Traffic Control (ATC) Simulation Game


» Air Traffic Control (ATC) Simulation Game Instructions

  • An airplane is represented by an arrow that is pointing in the direction of movement.
  • Each arrow will have a data block.
  • Speed is represented by S, M, or F ? slow, medium, or fast.
  • Altitude is represented by 1, 2, 3, or 4 where 1 is the lowest altitude and 4 is the highest altitude.
  • Destination is represented by A, B, C, D, e, or f. A, B, C, and D are exits and e and f are airports.

Example Data Block:F1A - this plane is currently flying fast, at lowest altitude, and needs to go through exit A.

  • All planes that will be heading to an exit must exit fast and at altitude 4.
  • All planes heading to an airport must enter the airport slow and at altitude 1.
  • You must keep all planes separated by 5 miles from other planes or the boundary except for airport boundaries.
  • However, you must not allow the plane to touch the airport boundary. To pick a specific plane, you just click that plane''s arrow.
  • The arrow will light up and you just click what you want to change from the list on the side of the screen.
  • To change the headings of planes, you click the "compass" number of the direction you want it to go.
  • On the side of the screen is the "compass". It is round and has 8 digits. 0 = 360 degrees, 1 = 45, 2 = 90, 3 = 135, 4 = 180, 5 = 225, 6 = 270, and 7 = 315.
  • Also on the side of the screen will be an indicator that will tell you if planes must land at the airports from the left or the right.
  • Pay attention as the landing indicator as this may randomly change. Also pay attention to planes not following your commands.
  • You will be wearing a headset and pilots will respond with roger or something other than your command.
  • Sometimes a pilot will say the wrong maneuver or just maneuver wrong even after responding with roger.
  • You will need to give that plane the directions again. Control planes as efficiently and as fast as possible.
  • The number of planes on the screen at once will range from about 3 up to about 15. Planes will appear at random.
  • Points are taken off for operational or procedural errors. (Crashes, separation errors, exiting wrong places or at wrong altitudes or speeds)