» Air Traffic Control (ATC) Simulation Game Instructions
An airplane is represented by an arrow that is pointing in the direction of movement.
Each arrow will have a data block.
Speed is represented by S, M, or F ? slow, medium, or fast.
Altitude is represented by 1, 2, 3, or 4 where 1 is the lowest altitude and 4 is the highest altitude.
Destination is represented by A, B, C, D, e, or f. A, B, C, and D are exits and e and f are airports.
Example Data Block:F1A - this plane is currently flying fast, at lowest altitude, and needs to go through exit A.
All planes that will be heading to an exit must exit fast and at altitude 4.
All planes heading to an airport must enter the airport slow and at altitude 1.
You must keep all planes separated by 5 miles from other planes or the boundary except for airport boundaries.
However, you must not allow the plane to touch the airport boundary. To pick a specific plane, you just click that plane''s arrow.
The arrow will light up and you just click what you want to change from the list on the side of the screen.
To change the headings of planes, you click the "compass" number of the direction you want it to go.
On the side of the screen is the "compass". It is round and has 8 digits. 0 = 360 degrees, 1 = 45, 2 = 90, 3 = 135, 4 = 180, 5 = 225, 6 = 270, and 7 = 315.
Also on the side of the screen will be an indicator that will tell you if planes must land at the airports from the left or the right.
Pay attention as the landing indicator as this may randomly change. Also pay attention to planes not following your commands.
You will be wearing a headset and pilots will respond with roger or something other than your command.
Sometimes a pilot will say the wrong maneuver or just maneuver wrong even after responding with roger.
You will need to give that plane the directions again. Control planes as efficiently and as fast as possible.
The number of planes on the screen at once will range from about 3 up to about 15. Planes will appear at random.
Points are taken off for operational or procedural errors. (Crashes, separation errors, exiting wrong places or at wrong altitudes or speeds)